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Major Production: TORN

During a five month collaboration between myself, three other artists, and two programmers with the end goal of making a playable, functioning game using agile methodology.
My tasks during this process were the creation of minor environmental pieces, such as flowers and grass, major environmental pieces, such as various houses, and the level design and set dressing.

Check out the rest of the team here:
https://www.artstation.com/williamlopez
https://www.artstation.com/mornathel
https://www.artstation.com/erenboudreaux
https://github.com/patgilfoil
https://github.com/seaneastin

The final version of the level

The final version of the level

A flower that ended up cut

A flower that ended up cut